1.0 - What I learned making this game
Block Breaker » Devlog
So as it sits this is 1.0 There is still a bug with it regarding player score I will work that out overtime.
The game at its core is a clone of Breakout. Nothing to fancy aside of particle effects.
What did I learn:
- world units and how to calculate them on a per asset basis
- Singleton Patterns
- prefabs
- How to edit prefabs
- Clone prefabs and make them different (IE how to make the blocks have damage levels)
- Object linking programatically / in editor
- Serialization
- For Debugging
- For actual use to hold / edit variables from within the editor
- I found out that makeing a range on a serializedfield causes a nifty slider to appear
- Balls do drop with gravity
- I also found out how to remove herobrine.
- How to work with Audio to make a basic block bounce sound
- Colision detection and handling
I am sure there is more to this list.
Overall this was a very fun project took me about two days of actual work to complete and three days of beating my head againt the wall trying to get my UI to line up with my monitor.
Files
Block Breaker.zip 17 MB
Aug 08, 2019
Get Block Breaker
Block Breaker
A unity based Breakout clone with block damage and particle effects!
Status | Released |
Author | Alex Kollar |
Genre | Puzzle |
More posts
- He Shoot... He score... He lose.Aug 11, 2019
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