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Laser Command

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Devlog

  • 1.1 Final...?
    September 03, 2019 by Alex Kollar
    Alright, this is going to be a really quick devlog because I'm tired and its 3:00am. I finally fixed the bug that caused what feels like and endless amount of time (Okay really between 8 and 10 secon... Continue reading
  • Spit Shining the ship.
    September 02, 2019 by Alex Kollar
    As Elton John once said. It gets lonely out in space. Especially when the only thing you can do is spit shine your ship on whatever planet you landed on. That being said. HotFixes: I fixed the "Huggi... Continue reading
  • 3 - 2 - 1.0 Launch!!!
    August 24, 2019 by Alex Kollar
    Alright lets talk about that... At its core this game was very fun to make. It also gives a real appreciation to the fact that game design and development is at its core a very intertwined thing. I w... Continue reading
  • 0.2 Scanners said they were dead....
    August 16, 2019 by Alex Kollar
    Changelog: Implemented pathfinding system for enemies. Its basic for now in the exe but it can easily expanded on Switched the fire button from left mouse to space. Because you know... Laptops... Continue reading
  • 0.1 Release
    August 15, 2019 by Alex Kollar
    To be fair this version of the game dose not have much going on. Just some basic systems implemented to get it off the ground and into spaaaaaaaaccceeeeee Mainly player movement / restriction as well... Continue reading
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